The game is very much rooted in the tension first articulated in the Book of Job. The significant absence of control leaves the player with no option other than to accept their fate, and that of Joel.Ĭhristianity strongly influences the Green family’s perspectives regarding Joel’s plight. From this came the idea of a gaming experience where the player is not necessarily granted influence over the outcomes in the story. He was forced to accept his limited ability to help his son. It is a close reconstruction of a terrible night Ryan spent with Joel. Wired Magazine has published an extract from the first scene that Ryan conceived, viewable at this link. Further investigation revealed an enormous amount of online media coverage. I first heard about That Dragon, Cancer on the Reply All podcast. I would go so far as to argue it has more in common with the animated documentaries covered on this blog than with the conventional gaming market. The painful honesty of this project has made it stand out amongst other gaming experiences. Initially funded by a successful KickStarter campaign, the game launched on 12 January 2016. A developer of apps and indie-games by trade, Ryan and his wife Amy have chosen to tackle their active sorrow head-on by creating a game about their son’s life and suffering. Ryan Green’s infant son, Joel, is dying from cancer.
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